Upcoming Events

Click the title or “+” button for an overview of an event. To view event details or register for an event click the “Read more” button of the expanded event overview.

Sep
13
Thu
ARCHICAD Standards: Overview of a Project Template
Sep 13 @ 9:00 am – 10:00 am
ARCHICAD Standards: Overview of a Project Template

Uncover the settings that are the foundation for creating an effective Project Template including Attributes and Tool Settings and the Navigator as well as using the ARCHICAD Template .tpl file format. This lesson is part of a series on Creating Powerful ARCHICAD Standards.

Oct
11
Thu
ARCHICAD Standards: Defining Drawing Views
Oct 11 @ 9:00 am – 10:00 am
ARCHICAD Standards: Defining Drawing Views

Discover how to standardize Views for a template including organizing the Navigator, how to create Saved Views, methods to organize Views and creating preset Views for Layouts. This lesson is part of a series on Creating Powerful ARCHICAD Standards.

Oct
25
Thu
ARCHICAD Standards: Setting Up Defaults & Favorites for Tool Settings
Oct 25 @ 9:00 am – 10:00 am
ARCHICAD Standards: Setting Up Defaults & Favorites for Tool Settings

Master how to use and organize Favorites to define defaults for the Tool Settings and review how to use Worksheets to set up General Notes, Keynotes, Legends and other project information. This lesson is part of a series on Creating Powerful ARCHICAD Standards.

Oct
13
Wed
Designing Interiors with Product Objects
Oct 13 @ 8:00 am – Oct 14 @ 5:00 pm

Join this webinar to explore how architects, interior designers and design-build professionals can integrate product objects from manufacturers using ModelPort. This tool is the leading Archicad add-on for importing, managing and editing objects. 

We invite you to learn how to enhance your Archicad workflow…

  • Import objects from a wide variety of formats including FBX, OBJ, DAE, 3DS, MODO and more. 
  • Manage Archicad objects created by Revit or SketchUp imports
  • Clean up and manage Morphs converted from imported objects
  • Create objects from model elements such as Walls, Slabs, Morphs, Beams, etc.
  • Add textures to any imported surface
  • Delete selected meshes in the ModelPort Editor
  • Reduce polygon count & file size of imported objects